Total War: ROME 2 Ancestral Update verbessert Grafik, fügt Stammbäume hinzu und fixt Bugs
Creative Assembly fügt dem Strategie-Klassiker Total War: ROME 2 ein Stammbaumsystem hinzu, pimpt die Graifk und merzt diverse Bugs aus. Schon heute könnt ihr eine Beta-Fassung des Updates ausprobieren.
Eines der am häufigsten angefragten Features für Total War: ROME 2 ist ein Stammbaumsystem. Gute Nachrichten für alle PC-Strategen: Neben Verbesserungen der grafischen Darstellung und der Eliminierung einiger Bugs, fügt Entwickler Creative Assembly nun tatsächlich dem Spiel ein Stammbaumsystem hinzu. Stammbäume zeigen auf, in welcher Beziehung die Charaktere einer Fraktion untereinander stehen. Daraus lassen sich Intrigen ableiten/in die Wege leiten, die neue Gameplay-Optionen eröffnen. Charaktere einer Fraktion können Bündnisse stärken und mit anderen Fraktionen Abkommen schließen. Außerdem lassen sich Figuren verheiraten und Nachkommen zeugen. Im neuen Trailer stellt Creative Assembly die wichtigsten Neuerungen vor:
Probiert das Ancestral Update für Total War: ROME 2 noch heute in der Beta aus
Wer die Auswirkungen des Updates vor Veröffentlichung selbst erleben möchte, kann das schon heute tun. Dafür müsst ihr euch über Steam für die Betainhalte anmelden (und das Hauptspiel installiert haben). So geht's:
- Startet zunächst Steam neu
- Sucht in eurer Steam-Bibliothek nach Total War: ROME II – Emperor Edition
- Mit einem Rechtsklick auf Total War: ROME II – Emperor Edition gelangt ihr über ein Ausklappmenü in die Eigenschaften
- Klickt auf den Betas-Reiter
- Wählt aus dem Ausklappmenü die Beta aus, an der ihr teilnehmen möchtet: wählt also "ancestral"
Hinweis: Die Beta zerstört keine Spielstände. Aber es wird empfohlen, Mods zu deaktivieren.
Den (englischsprachigen) Patch-Notizen könnt ihr entnehmen, wie das Ancestrals Update in ROME 2 eingreifen wird. Das sind die wichtigsten Modifikationen - mehr findet ihr in der offiziellen FAQ der Total War website.
Patch-Notizen (Auszug)
New
- Agents skills have been completely reworked, rebalanced and are now culture-specific. They now have more actions, some of them having significant new effects
- Generals’ skills are also now culture specific
- Skill cards for agents, generals and military traditions have informative pips that show what the skill grants at each level
- Agent skills have been re-ordered to mimic the order of attributes in the character portrait
- Reinforcement range is now visible as an area, not only as blinking arrows
- Technology panels now have sounds
- In battle, ships in will now be able to leave their disembarking area by shifting in reverse, making room for more ships to land
- Champions have received a skill that directly buffs the bonus to unit experience per turn
- Levels 2 and 3 of Agent skills are now unlocked on the next agent level, instead of skipping a level. For instance, tier 1 skills are unlocked on levels 2/3/4, instead of the previous 2/4/6
- Battle loot implemented in field battles, granting different sums based on the upkeep cost of the defeated army and the action selected after victory
- Added more variety to generals in Empire Divided
- Number of household ancillaries has been increased from 1 to 3
- Number of character traits has been increased from 3 to 6
Visual
- Added MSAA anti-aliasing
- Added “Clouds shadow” option to shadows
- Added an option for near the camera objects fading (on/off)
- Added “Hide dead bodies” option, so dead units can vanish even on higher graphics settings
- Added “Hide foliage” to the graphics options and made that shader functionality toggleable
- “Hide foliage” option has a shortcut set to Ctrl+F by default
- Added “Terrain noise” to make distant terrain look less flat.
- Improved building LOD distances for Extreme/Ultra to be really extreme and ultra (x3 times greater)
- Improved shadow quality & performance.
- Heavy rain weather VFX in battle now occasionally replaced with stormy rain weather (with lightning flashes)
- Ships now render in water reflections
- Reduced terrain and grass reflectivity in rainy weather
- Improved night lighting of units. Torch light is now animated and casts shadows on higher settings
- Improved river shader in battles: shallow river water is more visible, won’t vanish when near the camera, specular and shadows improved
- Trees on the tactical view are no longer very obviously rotating towards the camera
- Rivers have been optimized to not render past a certain distance
Gameplay Improvements
- Female cursus honorum grants attributes at higher levels
- GC Iceni start their campaign having military access with Dumnonii
- Starting loyalty has been decreased for all difficulty settings (0 on Easy, 0< on higher difficulty)
- The political traits Militarist and Expansionist have been nerfed, granting less loyalty
- A different version of the Family Tree, called Chain of Command, has been added to the Caesar in Gaul campaign. It contains fewer intrigues
- Start-pos characters have been rebalanced in all campaigns – many more were added, both historical and created for gameplay purposes
- New encyclopaedia page for Agents, available on right-click
- The Family Duty trait now disables character skills